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 Post subject: The Giant Tome of Events
PostPosted: Sun Jun 20, 2010 10:50 am 
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Hi TDers! I've decided to make a giant, awe-inspiring tome of all the events I've either held or plan to hold, with each one's general guidelines. My reasons are threefold: 1) so they don't have to constantly buzz in my brain for me to remember them, 2) to prevent any confusion about rules or contradictory ticket values, and 3) scroll down to the bottom for the very exciting third reason!

Much thanks to Machi, Nat, James, Rene, and many posts on TD forums for a bunch of these ideas!


Open Events

Poring Popping
Image
Who: Anyone and everyone!
Where: Medium-sized map, little to no monsters
What:
-Spawn enough Porings, Drops, and Poporings to cover the map! Drop 200-300 tickets one by one all over the map so that lucky Porings can loot them.
-Spawn a hundred or so Event Marins, which drop Ube Jam at 7.50%
-Spawn ten or so Treasure Boxes that drop Silver Keys at 100%
-Spawn a dozen or so Poofrings, just to make it difficult /gg
-Add a giant Hallow Poring somewhere and Bomb Porings /gg
-Add some Angelings and Devilings in special places on the map
-Disable skills
-Invite everyone in to enjoy the mayhem!
Tickets:
Lucky Poring/Drops/Poporing = 1 ticket
Ube Jam = 5 tickets
Silver Key = 10 tickets

Poofrings Prevail
(Sam hosted this one a while back, and it drove me insane because I saw him 3 times and got poofed 3 times. D=<)
Who: Everyone who likes...er...doesn't mind...eh, I give up. Poofrings are the bane of our existence. Jkjk~ xD
Where: Medium-sized map, little to no monsters
What: The host spawns a good smattering of Poofrings all over the map (not so that it's completely impossible to move at all, but you shouldn't be able to move more than 10 cells unaided), then picks a nice spot to settle down at. Players try to find and make their way to the host. First three to deal the host win!
Tickets:
First winner = 20 tickets
Second winner = 15 tickets
Third winner = 10 tickets

Around the World in 80 Maps
Image
(Yes, this pic gives you a freebie! Gogogogo)
Who: Anyone and everyone! Best suited for people who explore.
Where: THE WHOLE WORLD, excluding dungeons and towns.
What: Just yesterday, I went around to about 2/3 of the maps of Rune Midgards and spawned 1-2 Treasure Boxes that drop Silver Keys 100% on each. =) There's probably around 40-50 Treasure Boxes floating out there, so happy hunting~! EDIT: Machi got half of them. o.o;;; I'll replace them every Saturday so that I'm not giving out hundreds of tickets to the same person. ;P
Tickets:
Silver Key = 10 tickets

Hide and Seek
Image
(This pic was going to be for a forum event...but oh well.)
Who: Anyone and everyone!
Where: If I told you that, it wouldn't be much of a Hide and Seek, would it? =P But, rest assured it'll be a relatively easy map.
What: The host picks a map to hide in and disguises into a monster or NPC to match the surroundings, then broadcasts clues one at a time until three people have found the host. Can easily be repeated~ EDIT: Kelo suggested a reverse hide and seek, where everyone participating hides on one map, like a town, and the host seeks. Last one to be found wins! Note that GM chars can see HP bars. :x
Tickets:
First winner = 20 tickets
Second winner = 15 tickets
Third winner = 10 tickets

Fashion Show
Image
Who: Anyone and everyone who has a good-looking character! (Like me, above. /hahaha )
Where: Middle of Prontera, or even on forums.
What: There can be categories such as Best-looking, Wackiest, Scariest, Most Unique, etc. There'll be a vote for each category, where the participants can't vote for themselves.
Tickets:
Winner of each category = 10 tickets

Clone Wars
Who: Anyone who feels like killing themselves (Jkjk, you know what I mean =P)
Where: Healring PvP
What: GM spawns evil clones of people and of themselves. (Be sure to nerf your own stats to at most 99 per stat! Sorry to the people who were victims of my forgetting that time ^^;;) This can be purely for the fun, massive clone army, or each person could fight a certain number of their own clones for tickets. Note that the fewer skills a class uses, the harder it is to beat - LKs are difficult while Profs are easy. Also, you and your clones must be wearing the same gear.
Tickets:
(Optional) 5 clones defeated = 10 tickets

Survival Arena
(Yeah, okay...this one's from eRO.)
Who: Everyone picks their strongest PvM character or most useful support character to form a varied and awesome team!
Where: A small specialty map inaccessible regularly
What:
-Five waves of monsters, from easy to hard
-After the player team defeats each wave, there's a ten second lapse for rebuffs and other prep.
-Throughout all five waves, the player team gets one miracle. This means that if everyone is dead, everyone gets resurrected at full health.
Tickets:
5 waves won = 20 tickets
3 waves won = 10 tickets

PvP Tournament
Who: Neo. Jkjk, everyone's invited!
Where: Non-healring PvP
What: Depending on the levels/classes of the combatants, the tournament could be split up into different level groups so that it's fairer toward the unreborns. Using the usual ladder tournament model, players advance until there's one final winner. There can be tons of variations, such as 2 vs 2, team PvP, or noob PvP (where people each choose a 1st class character).
Tickets:
First winner of each level group = 20 tickets
Second winner of each level group = 15 tickets
Third winner of each level group = 10 tickets

Unique Events

Deal or No Deal?
Who: Everyone who feels lucky.
Where: Any map with a wide open, flat space and no monsters.
What: (Adapted from the game, Deal or No Deal?) The host spawns 25 immobile Treasure Boxes in a 5x5 grid (roughly), and names the columns A-E and the rows 1-5. In a separate MS Excel doc, make a similar grid, but put the numbers 1-25 randomly in each box so that there are no repeats. Everyone participating acts as one team (if it's a fairly small group), and collectively pick one Treasure Box to call their own. During each round, each person picks one Treasure Box to kill, excluding their own box. The host will tell everyone which number was in that box, and this repeats until everyone has gone. Then the host will make an offer to the team, usually a bit below the average of the numbers that are left, and the team will vote whether or not to accept the offer. If so, each person gets that many tickets and the game ends. If not, the game continues until there are only two boxes left, the team's own and another. The host makes the final offer, and if the team declines it, they find out the number that was inside their own box and get that many tickets.
Tickets:
See rules above. xD

Musical Chairs
Who: Not just for kindergartners!
Where: The grand dinner table of Kiel's Cottage
What:
-Host is a Creator and summons plants or mushrooms on each unused chair. Note that they disappear in exactly 3 minutes, so be sure to kill and respawn them in-between rounds.
-Disable skills (to prevent Snap, Shadow Jump, etc.)
-When 0 fades, people run in one direction around and around the table
-During each round, the host blocks off one more chair
-Host local broadcasts the end of each round, and everyone scrambles to find a seat
-Continues until there is only one person left...sitting. xD
Tickets:
Last one = 20 tickets
Second to last one = 15 tickets
Third to last one = 10 tickets

Picaso's Rebirth
Who: Everyone participates, host is a Creator
Where: Small room
What:
-The host acts as Picaso and draws or writes something, hopefully legibly
-Spawn lots and lots of Porings to cover the drawing (and room)
-Bring everyone in and unveil your masterpiece =D
-Spawn Bomb Porings one at a time until someone guesses the picture
Tickets:
First guesser = 15 tickets

Tarot Roulette
Image
(Lol, it looks like you're telling Nait to Tarot me more, Kelo. xD But, I asked them to, so that I could post up this pic!)
Who: Everyone gets a character with between 4444 HP and 6666 HP, host is a Clown/Gypsy. Should be at least 5 people.
Where: PvP
What: The host takes turns Tarot-ing each player. If they die, they're out. Last one standing wins!
Tickets:
Last one standing = 15 tickets

Diced to Death
Who: Everyone who likes a gamble
Where: Inside entrance to Toy Factory (level 1), at the giant dice
What: Each player picks a die, 1-6, to stand next to; there can be any number of people at each die as long as there are at least two dice being used. The host uses /dice to pick a random number, and everyone who is at that die is out! (They're really supposed to die, but that would mean -1% exp...so please step out quietly. D;) In-between /dice calls, people are free to move to a different dice, but really, the chance is the same. xD Keep going till only one person is left!
Tickets:
Last one = 10 tickets
Second last one = 8 tickets
Third last one = 5 tickets

Which Warp Would Win?
Image
Who: Everyone who isn't afraid to step into a warp leading to a billion MVPs /gg
Where: A map inaccessible regularly
What:
-The host is aco-class, with Warp Portal. He/she gets one warp back to town, one warp to PvP, one warp to a MVP-filled dungeon, and one right back to the same map the event is held on (the correct one).
-The host makes three warps in each round, one of which must go back to the same map
-Players line up and then each choose one of the three to enter at random
-Those who choose the incorrect warps are out, and then the next round begins with those who chose the warp to remain on the map
-Repeats until only one person is left
Tickets:
Last person left = 20 tickets
Those who were in the final round = 15 tickets
Those who were in the semi-final round = 10 tickets

Cats Have 9 Lives, but Noobs Have 20
Who: A strong team for PvM, host is a 1/1 Novice
Where: Geffen Dungeon (level 4)
What: All players act as one team to guard the host, who starts out with 20 lives. The host walks around haphazardly - disregarding his/her own safety - in a big loop around the outside ring of the rectangular map while the players of the PvM team try to guard the Novice. Each time the Novice dies, he/she loses 1 life. After one lap around the map, each player receives the same number of tickets that the Novice has lives left.
Tickets:
See rules above. =P

(Contact) Soccer/Football
Who: Level 12 or 13 Archers with Charge Arrow
Where: A large, flat area without obstacles; Social PvP
What: Playing soccer with the immobile monster Soccer Ball, two teams of archers try to use Charge Arrow to push the ball into the opposite goal. The goals and boundaries can be marked by Safety Walls, or the waterfall effect. If the ball goes out of bounds, it is respawned in the middle of the field. This event can also be tweaked into "Contact" Soccer, as in the players from each team can attack each other using full power PvP characters while trying to score.
Tickets:
Each person on the winning team = 10 tickets

Novice Events

Novice vs. Zombie
Who: 1/1 Novices without gears or items
Where: A small-medium sized room
What: Novices stand in a line on one end of the room, and the host starts spawning zombies at the other end. The novices run around frantically dodging the zombies' touch of death! /vroom Last three standing win.
Tickets:
Last one standing = 20 tickets
Second to last one standing = 15 tickets
Third to last one standing = 10 tickets

London Bridge is Falling Down!
Who: 1/1 Novices without gears or items
Where: The map above Geffen Town, with the nice (though bug-infested) bridge.
What:
-Spawn random monsters of all types and levels, even some weaker/slower-moving MVPs, on the bridge. Try to make them all move slower than a regular Novice. Greatest Generals or Droseras are fun, too.
-Novices all line up at the bottom of the bridge
-When 0 fades, they race to the top
-First one to get onto the grassy area at the top wins!
Tickets:
First winner = 15 tickets
Second winner = 10 tickets

I've got caaaandy~
(This one wins the event-gone-most-wrong award, mostly because I didn't insist on people making 1/1 Novices when I did it. /coowl )
Who: 1/1 Novices without gears or items, PLEASE! Max of 8 players.
Where: Official PvP Waiting Room (pvp_y_room)
What:
-Spawn around (number of players)x(15) Poporings
-Use !dropall on each player, then trade 20 Candy to each
-Assign each player a lane, 1-8, that they have to lure Poporings into using the Candy
-Let the event run for 3-5 minutes, and stop it at a random time in that window
-The host Ice Walls each lane shut and kills all the Poporings outside the lanes asap
-The host then goes around and counts how many Poporings are in each lane (!autoloot + aoe + basic math on Garlets, 100% drop chance = fast counting)
*Hitting the Poporings to make them follow you IS allowed, and you CAN use Candy to heal your ~108 max HP 1/1 Novice, but it's not the most strategic way to go.
*No res, sorry.
Tickets:
Each person wins the same number of tickets as Poporings in their lane
Leftover Candy Bonus (Person with most candy left) = +5 tickets

Hidden Temple
Who: A team of 1/1 Novices without gears or items, host is also a 1/1 Novice wearing a headgear to distinguish himself/herself
Where: Hidden Temple (level 1)
What: The team has to guide the host through the entire first level of Hidden Temple by sacrificing some members of the team and/or scouting ahead. As long as the host makes it through to level 2, it counts as a win. If the host dies, everyone starts over at the beginning of level 1. You could make it so that the team only gets three restarts, but I like to make sure everyone wins. xD
Tickets:
Each Novice guard who helps make it through, even if they died on the way = 15 tickets

*As my personal rule, all participants are guaranteed at least 5 tickets for coming, no matter whether they won anything. ^-^

Now that you know where to get all these tickets...where do you go to exchange them for funky hats? /mlfy The Old Man and his Apprentice on the northern cliff in Payon Town will start your quest to learn the language of the MAOs! (I've always wondered, who wrote that quest? xD)


Okay, now that my giant, awe-inspiring tome is unveiled, I shall unveil my third reason for making this thread: I've truly been enjoying putting on events for you all (except for the dropping 300 tickets one by one into Porings...@_@), so much so that I think it's more fun than participating. So, for a full day, everyone can host their own event! You could pick from any of these here, or make up your own! Note that this doesn't mean you'll use GM commands or hand out tickets (that's where I come in), but you'll get to call all the shots. /kaede

If you'd like to host one, post what kind of event and which days you'd be available~ We'll see which days suit everyone and make that Event Day! And if no one is interested ( /lonely ), I'll go console myself with my breathtaking masterpiece. /kis



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 Post subject: Re: The Giant Tome of Events
PostPosted: Sun Jun 20, 2010 1:27 pm 
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i tink 10 tickets for the pvp thing is a bit much



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 Post subject: Re: The Giant Tome of Events
PostPosted: Sun Jun 20, 2010 7:39 pm 
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Gosh it must've took forever to write this. @ m@;;
But I think the tarot roulette has similar rules as the dice thingy, except people die lol.
Umm but the way that I usually play tarot roulette is that everyone gets their tarot char, stand in the circle and tarot the person after you. Last one standing wins~ XD But I guess we'd have to have hp and gear restrictions for that.
/hmm

Oooh a hosting events day; that sounds interesting~ Honestly I prefer participating than hosting lolol.
BUT... I suppose I could host any of the PVP ones 'cause I don't pvp /cough XD;; But a lot of them require you doing most of the work, since they involve spawning stuff.. >.<


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 Post subject: Re: The Giant Tome of Events
PostPosted: Mon Jun 21, 2010 12:09 am 
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@Tofu Oh, you mean the clone wars? Maybe...but I'm trying to make it fair for people of all lvls, and a lvl 15 aco fighting five of his clones is pretty equal to a lvl 120 sniper fighting five of his clones. Also, a lot of these ticket values would have to change depending on the number of participants; for example, being the last one standing out of 30 players is more amazing than out of 5.

@Machi Yes, forever! But I'm happy~ Yeah, I bumped into the problem that some people don't even have a clown or gypsy, and even if everyone did, the HP and cast time would differ a lot. And lol, least we got you to go into PvP. ;P



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 Post subject: Re: The Giant Tome of Events
PostPosted: Mon Jun 21, 2010 9:34 pm 
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uh sun told me that in order to post my own event idea i need to do it here so hi =(

all the events and event ideas seem fine to me first off, no complaints and i see nothing wrong with it.


Now for the main point of why i'm posting this! my own event idea, the Master Chest event :D a chest with phil doll hp, or less depending on how well it goes placed right in the middle of non healring pvp, we all attack the chest and inside the winner gets the Gold Key!(or master key?) that key instead of being worth 10 tickets like the silver key is worth maybe 50-100 tickets.
Now the catch to this event! you're all attacking this chest and midway through you start to wonder... am i winning? so we're all slaughtering each other trying to get this master chest for ourselves ^_^

also, you'll more then likely be on a team, when that happens the 50-100 tickets will be split with that team. also since this is my own event idea, i'll be acting as the "Key Keeper" i'm by myself and i kill everyone who's attacking the chest, not one person will be left alone and i won't be taking any tickets.


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 Post subject: Re: The Giant Tome of Events
PostPosted: Tue Jun 22, 2010 3:01 pm 
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again another one sided event. for 10 it'd be fine 50-100 no.



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 Post subject: Re: The Giant Tome of Events
PostPosted: Tue Jun 22, 2010 8:07 pm 
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Hmm...the only way I could see it happen is if we made teams mandatory. Each person on the winning team would receive 10 tickets.

The only question is, how are we going to tell which team wins? We can't spawn a new monster with custom HP/stats/drops, and according to rms, no immobile monsters with a decent amount of HP and drops exist. We tried fiddling with stats and using my GM character as the chest, but I die too quickly with any def-based attacks. The only way I could think of is to make different Crystals (1000 HP, max 1 dmg), one per team, and assign each Crystal to each team and see which team kills theirs first. Sound good? =O

Everything else seems great to me~ =)



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 Post subject: Re: The Giant Tome of Events
PostPosted: Tue Jun 22, 2010 9:08 pm 
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what about the satan morrocs used to spawn in events before they were actually implanted, those not doing any skills? you could spawn a big one of those and make it drop one single item?


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 Post subject: Re: The Giant Tome of Events
PostPosted: Wed Jun 23, 2010 1:52 am 
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We can make custom monsters.. And Ziv, those halloween ones had no skills because the halloween script spawns monsters with skills and then tells them not to use skills.... Plus it'd involve changing his drops, anyway



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Eilatan. The lookout rogue.

For every battle, there was as much sadness.

For Freedom, for Solace. For the Knights of Hyrule.

The way to happiness is to reject the certain death of life and live to the fullest of your capabilities.

Though we are gone, we still live on. In the memories of those who are too afraid to forget us. - Me Duce Tutus Eris.

Humankind cannot gain anything without first giving something in return. To obtain something, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth..

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 Post subject: Re: The Giant Tome of Events
PostPosted: Wed Jun 23, 2010 2:32 am 
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i like the idea of the zombie v novice

i recommend we upgrade it to
Zombies (different types) versus first class!



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 Post subject: Re: The Giant Tome of Events
PostPosted: Wed Jun 23, 2010 7:36 pm 
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To clarify: We can script a custom monster and change its drops/stats/sprite, upload it to the server, and then spawn it, but we can't spawn a custom monster right off the bat.

Eep, you mean like Zombie Slaughters and everything?



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 Post subject: Re: The Giant Tome of Events
PostPosted: Wed Jun 23, 2010 7:46 pm 
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holy crap that's a big list. good work!


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 Post subject: Re: The Giant Tome of Events
PostPosted: Fri Jun 25, 2010 12:09 pm 
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@sun yes, im tinking we can do level reqs? so like level 50 base vs Zombie Prisoners, and 99's vs Ragged zombies. etc



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 Post subject: Re: The Giant Tome of Events
PostPosted: Fri Jun 25, 2010 12:45 pm 
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Also at Sun, your special poring waiting room map is now unmemoable and no exp will be lost when dying. Compliments of Hyu.



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Eilatan. The lookout rogue.

For every battle, there was as much sadness.

For Freedom, for Solace. For the Knights of Hyrule.

The way to happiness is to reject the certain death of life and live to the fullest of your capabilities.

Though we are gone, we still live on. In the memories of those who are too afraid to forget us. - Me Duce Tutus Eris.

Humankind cannot gain anything without first giving something in return. To obtain something, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth..

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 Post subject: Re: The Giant Tome of Events
PostPosted: Fri Jun 25, 2010 7:38 pm 
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@Tofu Yeah, that works~ =D I think it'd be a bit different from Novice vs. Zombie in that the lvl 99 chars could actually fight and defeat all the Ragged Zombies, but it's also fun!

@Nat and Hyu WOOT, thanks a bunch! Now this Saturday's Survival Arena will be amazing.



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