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It is currently Mon Sep 06, 2010 2:34 pm
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King Nelly
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Post subject: Re: guild dungeons  Posted: Wed Feb 24, 2010 3:05 am |
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Joined: Thu Nov 15, 2007 2:35 am Posts: 100 Location: The Ice Rink
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Maybe we could ad one of the dungeons to Mardol. Because the only dungeon like thing in the castle is the impossible quest (It requires drops from castles that aren't activated right now  ). But I think adding the un-used guild dungeons to the warp agent or maybe make a quest to access them would be a good idea.
_________________ ~Meet The Decline~Cross Country for life~jestem zwierzęciem~NHL Kings~Unreal Legends~
BOOSH!
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orlando_luva
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Post subject: Re: guild dungeons  Posted: Wed Feb 24, 2010 3:57 am |
Joined: Fri Nov 16, 2007 6:42 am Posts: 641 Location: Australia.
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Woe 2 castles have access to woe1 dungeons through kafra service. O.o At least, they did.
_________________ Eilatan. The lookout rogue.
For every battle, there was as much sadness.
For Freedom, for Solace. For the Knights of Hyrule.
The way to happiness is to reject the certain death of life and live to the fullest of your capabilities.
Though we are gone, we still live on. In the memories of those who are too afraid to forget us. - Me Duce Tutus Eris.
Humankind cannot gain anything without first giving something in return. To obtain something, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth..
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King Nelly
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Post subject: Re: guild dungeons  Posted: Wed Feb 24, 2010 4:05 am |
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Joined: Thu Nov 15, 2007 2:35 am Posts: 100 Location: The Ice Rink
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orlando_luva wrote: Woe 2 castles have access to woe1 dungeons through kafra service. O.o At least, they did. Nope, I only have the option to warp to Rachel for 200z (total ripoff). I can show you the screens if you want.
_________________ ~Meet The Decline~Cross Country for life~jestem zwierzęciem~NHL Kings~Unreal Legends~
BOOSH!
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orlando_luva
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Post subject: Re: guild dungeons  Posted: Wed Feb 24, 2010 3:44 pm |
Joined: Fri Nov 16, 2007 6:42 am Posts: 641 Location: Australia.
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I think that's fair. Considering the reason for woe castles was to fight for the items -and- the dungeon access.
_________________ Eilatan. The lookout rogue.
For every battle, there was as much sadness.
For Freedom, for Solace. For the Knights of Hyrule.
The way to happiness is to reject the certain death of life and live to the fullest of your capabilities.
Though we are gone, we still live on. In the memories of those who are too afraid to forget us. - Me Duce Tutus Eris.
Humankind cannot gain anything without first giving something in return. To obtain something, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth..
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orlando_luva
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Post subject: Re: guild dungeons  Posted: Thu Jul 01, 2010 8:52 am |
Joined: Fri Nov 16, 2007 6:42 am Posts: 641 Location: Australia.
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We can do any dungeon if you're willing to take any dungeon. The woe2 ones are having issues atm though. </3
_________________ Eilatan. The lookout rogue.
For every battle, there was as much sadness.
For Freedom, for Solace. For the Knights of Hyrule.
The way to happiness is to reject the certain death of life and live to the fullest of your capabilities.
Though we are gone, we still live on. In the memories of those who are too afraid to forget us. - Me Duce Tutus Eris.
Humankind cannot gain anything without first giving something in return. To obtain something, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth..
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coba1t
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Post subject: Re: guild dungeons  Posted: Tue Jul 13, 2010 2:41 am |
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Joined: Wed Nov 28, 2007 2:39 am Posts: 126
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get the other castle? :p most servers now have access to the guild dungeons from the warper so i would agree with it.
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