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 Post subject: guild dungeons
PostPosted: Sat Feb 20, 2010 11:31 am 
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seeing as some of the guild dungeons are disabled
such as payon and geffen
is it possible to add a them to the warp npc?



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 Post subject: Re: guild dungeons
PostPosted: Wed Feb 24, 2010 3:05 am 
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Maybe we could ad one of the dungeons to Mardol. Because the only dungeon like thing in the castle is the impossible quest (It requires drops from castles that aren't activated right now :( ).

But I think adding the un-used guild dungeons to the warp agent or maybe make a quest to access them would be a good idea.



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 Post subject: Re: guild dungeons
PostPosted: Wed Feb 24, 2010 3:57 am 
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Woe 2 castles have access to woe1 dungeons through kafra service. O.o At least, they did.



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 Post subject: Re: guild dungeons
PostPosted: Wed Feb 24, 2010 4:05 am 
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orlando_luva wrote:
Woe 2 castles have access to woe1 dungeons through kafra service. O.o At least, they did.


Nope, I only have the option to warp to Rachel for 200z (total ripoff). I can show you the screens if you want.



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 Post subject: Re: guild dungeons
PostPosted: Wed Feb 24, 2010 2:53 pm 
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what about.. like each castle has a Guild dungeon npc placed in it. so that it can teleport them to any dungeon
and since its strictly in the castle. only guildmembers can go there



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 Post subject: Re: guild dungeons
PostPosted: Wed Feb 24, 2010 3:44 pm 
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I think that's fair. Considering the reason for woe castles was to fight for the items -and- the dungeon access.



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Eilatan. The lookout rogue.

For every battle, there was as much sadness.

For Freedom, for Solace. For the Knights of Hyrule.

The way to happiness is to reject the certain death of life and live to the fullest of your capabilities.

Though we are gone, we still live on. In the memories of those who are too afraid to forget us. - Me Duce Tutus Eris.

Humankind cannot gain anything without first giving something in return. To obtain something, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth..

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 Post subject: Re: guild dungeons
PostPosted: Thu Jul 01, 2010 8:30 am 
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Bump maybe? Would really like ANY sort of dungeon, pretty much sucks without one :(


Last edited by King Nelly on Fri Jul 02, 2010 12:54 am, edited 1 time in total.


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 Post subject: Re: guild dungeons
PostPosted: Thu Jul 01, 2010 8:52 am 
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We can do any dungeon if you're willing to take any dungeon. The woe2 ones are having issues atm though. </3



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Eilatan. The lookout rogue.

For every battle, there was as much sadness.

For Freedom, for Solace. For the Knights of Hyrule.

The way to happiness is to reject the certain death of life and live to the fullest of your capabilities.

Though we are gone, we still live on. In the memories of those who are too afraid to forget us. - Me Duce Tutus Eris.

Humankind cannot gain anything without first giving something in return. To obtain something, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth..

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 Post subject: Re: guild dungeons
PostPosted: Fri Jul 02, 2010 12:55 am 
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I'd like some input from either Sam or Jeff, seeing as how they can actually do something about this matter.

P.S. before you say anything Nat, reread my last post carefully.



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 Post subject: Re: guild dungeons
PostPosted: Sat Jul 10, 2010 7:47 am 
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Bump for some sort of response.



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 Post subject: Re: guild dungeons
PostPosted: Mon Jul 12, 2010 9:42 am 
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i love responding.
i vote for a quest to get into guild dun.



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 Post subject: Re: guild dungeons
PostPosted: Mon Jul 12, 2010 8:12 pm 
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No quest, how about just any way to get into one dungeon from Mardol. Or this is easier, you guys can just give me the drops from the monsters that would be in the dungeon, because I have had the castle so long without any monsters to kill. This has been pretty unfair to me and I'd like some sort of retribution, because the other castle has had monsters to kill.



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 Post subject: Re: guild dungeons
PostPosted: Tue Jul 13, 2010 2:41 am 
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get the other castle? :p most servers now have access to the guild dungeons from the warper so i would agree with it.


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 Post subject: Re: guild dungeons
PostPosted: Tue Jul 13, 2010 2:45 am 
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I'm busy Saturday nights going out with friends so I can't take the other castle.



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